when I stumbled across the very first Unreal Editor. I taught myself how to use it and dedicated "a lot" of time to my new-found hobby. I published maps for various games, joined several modding projects and ultimately, won the second Make Something Unreal Contest.
Eventually, Epic Games granted me my first glimpse into the games industry. Working with the very people who sparked my interest in the digital arts was a dream come true. And it made one thing very clear: it's what I want to do for a living, no matter what. And so a short-lived career in economics came to an untimely end (I spent most of my time drafting layouts during lessons anyway).
Today, I do specialize in the design, decoration, optimization, and especially the illumination and visual presentation of levels. Working with fellow video game enthusiasts, filling digital worlds with life, it still is my favorite hobby to this very day!
I do like a good challenge, especially when there's a creative aspect involved. To gain new perspectives and perhaps even discover skills otherwise ignored/overlooked. Pretty much how I ended up doing things such as web design or advertisement. See the examples below if you want to know more.
Name | Marco Fritzsche |
Gender | Male |
Date of birth | November 18th, 1980 |
Nationality | German |
Occupation | Level Artist / Lighting Artist / Level Designer |
Portfolio | www.marco-fritzsche.com |
2003 - 2007 | Economics studies @ TU Chemnitz, Germany |
1987 - 2000 | Abitur (high-school diploma) @ Gymnasium Einsiedel, Germany |
German | Native language |
English | able to communicate fluently |
Dutch | basic understanding |
French | very basic knowledge |
Highly experienced in all Unreal Engines, 20+ years of practical experience |
Very Experienced in Unreal Engine 4 |
Very experienced in Autodesk Maya |
Experienced in Autodesk 3ds Max and Blender |
Experienced in Autodesk Mudbox |
Experienced in CryEngine, Unity, Source Engine, and other engines |
Experienced in Adobe Photoshop, Adobe Illustrator, Adobe Dreamweaver, Filterforge, Crazybump, NDo2, NJob and others |
Experienced in 3D terrain creation software such as Terragen, TerreSculptor, L3DT and WorldMachine |
Experienced Outlook, Word, Excel, PowerPoint, and others |
Experienced working with software for bug-tracking |
Experienced in development software for Sony and Microsoft consoles |
Experienced in video and audio editing software |
Excellent team player with strong communication skills |
Ability to create & follow design rules, to finish and polish work |
Ability to quickly and independently familiarize with new software and techniques |
Ability to understand gameplay elements necessary to create enjoyable and fun to play levels |
Ability to guide and train junior artist/internship students |
Creating levels from scratch, based on existing architecture, own ideas, concept art and according to art direction |
Creating levels with both compelling gameplay and visuals, for multiplayer as well as singleplayer games |
Creating own assets and textures for levels, experienced in both low and high poly modeling |
Creating lighting setups, guides, and documentation for many different environments |
August 2014 - January 2017 |
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December 2007 - September 2010 |
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June 2004 - September 2004 |
|
2016 - today | Primarily working with Unreal Engine 4 |
2008 - 2018 | Various levels for Unreal Development Kit / Unreal Tournament 3, working with CryEngine, Unity, Borderlands Editor and others |
2007 - 2008 | Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP3) |
2005 - 2006 | Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP2) |
2004 - 2007 | Various multiplayer levels for Unreal Tournament 2004 / modding work |
2003 - 2004 | Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP1) |
2002 - 2004 | Various multiplayer levels for Unreal Tournament 2003 / modding work |
1999 - 2002 | Various multiplayer levels for Unreal Tournament / modding work |
1996 - 1999 | First level design attempts with the release of Unreal© |
Fairytale Fights winner at 2010 Dutch Game Awards for "Best Visual and Best Audio Design" |
Make Something Unreal Contest : |
Phase 3: DM-CBP2-Drakonis won 4th place in "Best Level Using Custom Content" |
Phase 2: DM-CBP-Arkanos won 1st place "Best Level Using Custom Content" and Honorable Mention in "Best Level" |
Phase 1: DM-Tree-of-Ages was Honorable Mention in both "Best Level Using Custom Content" and "Best Level" categories |
Community Bonus Packs for UT2003, UT2004 and UT3 were officially featured & in-game advertised by Epic Games |
Received multiple awards from the most well-known review sites such as NaliCity, Insite, Mapraider, and others |
Received several "CliffyB Ownage" awards for my UT2004 levels from former Epic Games Design Director Cliff Bleszinski |
December 2013 - Today |
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2001 - 2002 | Military service in Regensburg, Germany |
Experience in HTML / CSS / Javascript for personal & commercial website creation |
Experience in creating advertisment graphics & promotional material |
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