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Vorlon Outpost

A small level inspired by the Babylon 5 tv series.

Toxikk: Castello Rossini

Built for the classic arena shooter developed by Reakktor Studios

Fairytale Fights: Fairytale Village

A hack & slash game developed by Playlogic GamesFactory - Winner of "Best Visual Design" at Dutch Games Award 2010.

Toxikk: Foundation XL

Built exclusively for the Cell Capture game mode

Ragnaz

Inspired by a World of Warcraft zone

Toxikk: The Artifact

An excavation site deep in Guatemalan jungle

Coruk Waterworks

Defunct industrial complex adjacent to a dam

Fairytale Fights: Three Bears Inn

The game's first playable level and also the reference for its distinct visual style

Yaim

The goal was to create something interesting, but only a handful basic shapes and colors allowed

Toxikk: Dekk

The classic Deck16 level reimagined for Toxikk

Sakura Crossing

Wanted to do something with a japanese theme, after visiting the cherry blossom park in Amsterdam

Toxikk: Ehrgeiz Facility

Location: Near Mount Illimani, Bolivian Andes.

Toxikk: Ehrgeiz Facility

Underground area of this Cell Capture level

Coruk Waterworks

The interior section of the complex, connected to a system of caves

Coruk (Autumn Version)

Same level, different setting, with golden hour at sunset in mind

Fairytale Fights: Lumberjack Woods

Part of the game's first level and also utilized as a playable demo at GamesCon 2009

Toxikk: The Artifact XL

Yet another Cell Capture level for Toxikk, more than twice as big, with many new temple areas to explore

Vorlon Planetkiller

Second part of the Babylon 5 themed project, a capital ship and its drone fleet

Toxikk: Citadel

Cell Capture high above a futuristic Chigago

Toxikk: Citadel

The single most difficult level to work with, it relentlessly tried to drive me crazy. It didn't succeed though, I think...

Toxikk: Castello Rossini

Modern & futuristic elements blending with classic medieval architecture

Toxikk: Khor Ganesha

A derelict temple deep in Cambodian jungle

Yaim #2

An alternative version of this little visual experiment

Toxikk: Foundation XL

Futuristic Hong Kong slums, completely surrounded by an exclusive buissness quarter

Toxikk: The Artifact XL

One of the new temple areas in the Cell Capture version of this level

Coruk (Autumn Version)

Cliffs overlooking at the lake and waterfalls

Sakura Crossing Part II

The second of three levels using the japanese architecture & cherry blossom theme

Toxikk: Castello Rossini

Location: A set of small volcanic islands off the western coast of Ischia, Italy

Yaim

Not just visual experiment, but a fully functional deathmatch level too

Toxikk: Ehrgeiz Facility

Cell Capture atop & inside a dam

Coruk Waterworks

Central hub overlooking all four entrances into the cave

Toxikk: Foundation XL

One of the additional areas, exlusivly available in Cell Capture & Area Domination game modes

Yaim #2

The idea was to build something resembling a "negative image" of the original

Fairytale Fights Overview

Main game levels

Additional FF related content & projects

FF DLC packages, Little Red Parachute arcade game, FF2 pre-production work