...when I crossed paths with the first Unreal Editor. I taught myself how to use it and dedicated a lot of time to my new-found hobby. I published levels for various games, I joined modding projects and ultimately won the second Make Something Unreal Contest. As a result, Epic Games granted me my first glimpse into the games industry. Working on the very franchise that sparked my passion for the digital arts made one thing very clear: I have to try this, no matter what! And so my short-lived career in economics came to an end, and I pursued my dream of becoming a game developer.
Today I do specialize in the design, decoration, optimization, and especially the illumination of levels. Working with fellow video game enthusiasts to fill digital worlds with life, it has become a vital part of my own life. More than just a job, it still is my favorite hobby to this very day.
I do like a good challenge, especially when there's a creative aspect involved. It's an excellent way to gain some new artistic perspectives and to perhaps discover skills otherwise ignored/overlooked. If you like to know more, the images below will tell you about some of those creative endeavors.
|Date of birth||November 18th, 1980|
|Occupation||Level Artist / Lighting Artist / Level Designer|
|2003 - 2007||Economics studies @ TU Chemnitz, Germany|
|1987 - 2000||Abitur (high-school diploma) @ Gymnasium Einsiedel, Germany|
|English||able to communicate fluently|
|French||very basic knowledge|
|Highly experienced in all Unreal Engines, 20+ years of practical experience|
|Very Experienced in Unreal Engine 4|
|Very experienced in Autodesk Maya|
|Experienced in Autodesk 3ds Max and Blender|
|Experienced in Autodesk Mudbox|
|Experienced in CryEngine, Unity, Source Engine, and other engines|
|Experienced in Adobe Photoshop, Adobe Illustrator, Adobe Dreamweaver, Filterforge, Crazybump, NDo2, NJob and others|
|Experienced in 3D terrain creation software such as Terragen, TerreSculptor, L3DT and WorldMachine|
|Experienced Outlook, Word, Excel, PowerPoint, and others|
|Experienced working with software for bug-tracking|
|Experienced in development software for Sony and Microsoft consoles|
|Experienced in video and audio editing software|
|Excellent team player with strong communication skills|
|Ability to create & follow design rules, to finish and polish work|
|Ability to quickly and independently familiarize with new software and techniques|
|Ability to understand gameplay elements necessary to create enjoyable and fun to play levels|
|Ability to guide and train junior artist/internship students|
|Creating levels from scratch, based on existing architecture, own ideas, concept art and according to art direction|
|Creating levels with both compelling gameplay and visuals, for multiplayer as well as singleplayer games|
|Creating own assets and textures for levels, experienced in both low and high poly modeling|
|Creating lighting setups, guides, and documentation for many different environments|
|August 2014 - January 2017||
|December 2007 - September 2010||
|June 2004 - September 2004||
|2016 - today||Primarily working with Unreal Engine 4|
|2008 - 2018||Various levels for Unreal Development Kit / Unreal Tournament 3, working with CryEngine, Unity, Borderlands Editor and others|
|2007 - 2008||Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP3)|
|2005 - 2006||Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP2)|
|2004 - 2007||Various multiplayer levels for Unreal Tournament 2004 / modding work|
|2003 - 2004||Level Designer / Level Artist / Environment Artist / Texture Artist / QA for Community Bonus Pack (CBP1)|
|2002 - 2004||Various multiplayer levels for Unreal Tournament 2003 / modding work|
|1999 - 2002||Various multiplayer levels for Unreal Tournament / modding work|
|1996 - 1999||First level design attempts with the release of Unreal©|
|Fairytale Fights winner at 2010 Dutch Game Awards for "Best Visual and Best Audio Design"|
|Make Something Unreal Contest :|
|Phase 3: DM-CBP2-Drakonis won 4th place in "Best Level Using Custom Content"|
|Phase 2: DM-CBP-Arkanos won 1st place "Best Level Using Custom Content" and Honorable Mention in "Best Level"|
|Phase 1: DM-Tree-of-Ages was Honorable Mention in both "Best Level Using Custom Content" and "Best Level" categories|
|Community Bonus Packs for UT2003, UT2004 and UT3 were officially featured & in-game advertised by Epic Games|
|Received multiple awards from the most well-known review sites such as NaliCity, Insite, Mapraider, and others|
|Received several "CliffyB Ownage" awards for my UT2004 levels from former Epic Games Design Director Cliff Bleszinski|
|December 2013 - Today||
|2001 - 2002||Military service in Regensburg, Germany|
|Experience in creating advertisment graphics & promotional material|
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